Dear basketsim managers,
Dear friends,
Due to other engagements I have minimize the time I give to the game. BSGoodies though, play a very important role for so many of us and I really want to keep it working.
Because I do not have time to look often all forums please let me know if some calculations are not correct any more. Moreover, please let me know how I can make them correct if the information is available.
I will try to validate the site as often as I can, but with your feedback this will be much more efficient.
You can use my basketsim email account: manathan.bs@gmail.com or reply with a comment to this post.
Cheers,
manathan
Major BSGoodies revision
Tuesday, October 12, 2010
Wednesday, January 20, 2010
Tiredness tool updated
The impact of tactics and training has been changed on BS Goodies Tiredness Tool following adiego's statement and the comprehensive wiki entry at BSwiki.
The first change is for training. Intense training results in 6% (from 5% in the past) tiredness for all players that get trained and Immense training results in 12% (from 10% in the past).
The second change is about tactics tiredness. So, when a player is starter in a game, he gets tired. His tiredness depends on the tactics that the team has chosen. To be exact the tiredness is a sum of three parts of tiredness:
The first change is for training. Intense training results in 6% (from 5% in the past) tiredness for all players that get trained and Immense training results in 12% (from 10% in the past).
The second change is about tactics tiredness. So, when a player is starter in a game, he gets tired. His tiredness depends on the tactics that the team has chosen. To be exact the tiredness is a sum of three parts of tiredness:
trd = c + dt + ot
where trd: tiredness, c: constant, dt: defense tiredness, ot: offense tiredness.
c is always equal to 4%, where dt and ot depends on the tactics chosen, as follows:
Tactics tiredness can be summarized in the following table:
PS: I have not checked yet all these combinations personally (I used BSwiki data), if you find that something needs to be corrected please let me know.
PS2: More info about the cheerleaders research later on.
c is always equal to 4%, where dt and ot depends on the tactics chosen, as follows:
Defense: dt | Offense: ot | |||
normal | 1% | normal | 1% | |
sprint back on defense | 1% | read the defense | 2% | |
contest every shot | 2% | fast early breaks | 2% | |
block out and rebound | 2% | distance shooting | 1% | |
protect power zone | 2% | try to penetrate | 2% | |
wear out opponents | 1% | crash the boards | 1% |
Tactics tiredness can be summarized in the following table:
NO | RTD | FEB | DS | TTP | CTB | |
ND | 6% | 7% | 7% | 6% | 7% | 6% |
SPOD | 6% | 7% | 7% | 6% | 7% | 6% |
CES | 7% | 8% | 8% | 7% | 8% | 7% |
BOAR | 7% | 8% | 8% | 7% | 8% | 7% |
PPZ | 7% | 8% | 8% | 7% | 8% | 7% |
WOΤO | 6% | 7% | 7% | 6% | 7% | 6% |
PS: I have not checked yet all these combinations personally (I used BSwiki data), if you find that something needs to be corrected please let me know.
PS2: More info about the cheerleaders research later on.
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